World Building

30 August 2016 | Lights of Soho, London, UK

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Virtual Reality (VR) and Augmented Reality (AR) are no longer science fiction pipe-dreams, but there is still a question over whether the promise of a $30 billion industry can be met by 2020. What must be done in the next four years to ensure the predicted mainstream consumer adoption of VR?

This panel will question whether researchers and media outlets have over-hyped the benefits of virtual reality. With VR being positioned as a revolutionary technology with the potential to transform movie-going, social media, healthcare and particularly gaming, it is important to understand what it really takes to develop immersive and satisfying experiences in VR.

Panelists

Mark Angus, Gladestock Studios & Award-Winning Video Game Audio Director

Gladestock Studios’ Audio Director Mark Angus is a technically minded audio designer with a background in music production and linear sound design. He has over fifteen years of experience working in sound, and has headed up audio on a number of projects, including the BAFTA winning Alien: Isolation.  Over the years Mark has worked on a dozen video game titles, including many AAA and Hollywood franchises, for companies such as EA, Sega and Microsoft.

Jeremy Dalton, ‎Innovation Consultant at PwC (@jeremycdalton)

Jeremy Dalton works in PwC’s Emerging & Digital Technologies team in an innovation role. He regularly works with clients to immerse them in new ways of thinking and help them understand emerging technologies and their disruptive potential.

Dr Marco Gillies, Senior Lecturer and Deputy Head of Department, Department of Computing, Goldsmiths (@marcogillies)

Marco Gillies is a senior lecturer in Computing and Deputy Head of Computing and a pioneer of interdisciplinary computing at Goldsmiths. He was one of the founders of the creative computing degree and has since been instrumental in developing several other interdisciplinary degrees including Digital Arts Computing and Games Programming. He is a co-founder of the Embodied Audio-Visual Interaction (EAVI) group and a co-director of the centre for Creative And Social Technology (CAST). 

Tanya Laird, Digital Jam Ltd (@DigitalJamLtd)

Tanya has been at the forefront of emerging creative technology spanning games, film, TV, comics, music, immersive theatre, Transmedia VR, AR and AI. She is the creator of the the VR Writers Room and the co-organiser for the world’s largest VR & AR focused meetup group “Augmenting Reality”, a Trustee for both the World Youth Organisation and UN Influx”, the winner of a Women in Games Award and the vice chair of BAME in Games.

Shen Ye, VR Product Specialist at HTC (@shen)

Luke Robert Mason, Director of Virtual Futures (Moderator) (@LukeRobertMason)

With a Live-Demonstration of the Seatback Tactile Bass System: SubPac (@SubPac)

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